Monday, 12 March 2012

Third week Semester 2

Following on from the previous week, we mostly went away to have a think about what the design of our game was actually going to be. I have always been pretty impartial to what the game designs for projects have been since I normally do coding and have always been happy with what is suggested. The previous semesters game plan was to develop a platformer so we discussed sticking with a platformer and we all agreed we would be happy to make one but thought we should at least explore some of our other options. Whilst thinking about what game to make during the week I talked a bit to my brother about what type of game we definitely did not want to do. The one that we definitely didn't want to do was a fighting game, since we had previously attempted one in a previous project and found it to be quite a difficult style of game to implement that wouldn't be realistic in our time frame. Also making a fighting game would need a lot of sprites which nobody in the group excels at so that would make things much harder as well. Other than a fighting game the only other type of game I would prefer not to make was an FPS since I've never looked into making one before and would prefer to do it on something were I'll have a bit of a background on.

During the next meeting we shared our thoughts on the game design and I basically made the points I previously explained about not developing a fighting or FPS game. Both the other guys were fine with that and agreed we wouldn't do those two. Much like the previous week, the general consensus was that nobody was very opinionated about what we should make more that we just agreed we needed to do something. Scott suggested working on a top down bullet hell game which appealed to all of us, it was something a little different and myself and Max hadn't thought of that. After a bit of discussion we decided that though it was an interesting idea, nobody really had any idea how to go about making the complicated patterns and sprite management that would be required. So we worked it back a little to what we could handle and agreed that a top down wave defense style space shooter would be doable. Since we weren't considering anything else and agreed we should just get started on something we agreed to work on this idea as the game project. We didn't really set any specific goals for the following week, I said I would look into C# tutorials and maybe look for some that would help us with some of the techniques we would need to implement for our game.

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